At last, 2 years after Public Beta 1, the v1.3 Beta developer and beta-test team has released 1.3 Public Beta patch 2 (PB2) for Battlezone II ™ to the community. This is a free bug and feature patch to download, of course, and all are welcome to help further test and tweak the patch so that all can benefit from its true destiny, which is to become 1.3 Final (no ETA). Great thanks to GSH (Nathan Mates) and Ken Miller, the developers, both on the original Battlezone II programming team at Pandemic Studios, in furthering the life of this 3D action game by sacrificing some of their free time developing version 1.3. It has been 4 years plus, since the formation of 1.3 started. The release of 1.3 PB2 does signify the tail end of the course of this patch's development as both developers, especially GSH, have intended to get their life back, due to all the hours they have spent on the patch. Hopefully the same goes for the 1.3 Private Beta Test team, of which I am currently a part of.
Anyway, here's a snippet of GSH's official PB2 release abstract...
Ladies and gentlemen, we are pleased to announce the Battlezone 2 1.3
public beta #2. This is a rather extensive patch to Battlezone 2. A
short summary of what's changed is at http://www.visi.com/~nathan/bz2/bz2_13.html
if you want to read that. This beta is released as a 29MB (29,736
kilobyte, 30449664 byte) .exe download. There is also a 174KB .zip of
the MP DLL source.
Note: this patch is available in English *ONLY*.
This
Battlezone II 1.3 patch comes with no warranty, to the extent permitted
by applicable law. Except when otherwise stated in writing the
copyright holders and/or other parties provide the package "as is"
without warranty of any kind, either expressed or implied, including,
but not limited to, the implied warranties of merchantability and
fitness for a particular purpose and the accuracy of the information
contained within it. The entire risk as to the quality and performance
of the package is with you.
In addition, it is *highly
recommended* that you install this patch to a directory with a fresh
[re]install from CD to avoid problems from leftover MODs, etc. Please
do NOT install over 1.2 if at all possible.
... since I've updated this place. I switched webhost service a few months ago in February, so a lot of database stuff have been broken, but I haven't had time to fix it. Things have been busy, as I'm also making other websites. This place isn't much of a priority right now, but hopefully I'll get back into the swing of things here. It does need a lot of upgrading too. ~Rob Write Comment (0 Comments)
At
last, the next sequel in Id Software's popular Quake franchise dawns
near. Get your itchy trigger finger ready and prepare to blast the
Stroggs outta the galaxy. Actually, Quake IV is more or less a
rehash of Quake II, which released back in 1997. The big
difference though is that Quake IV is donned in Doom III's gaming
engine, much highly advanced than that of Quake II's (although there is
a graphics mod in the works for Quake II itself --- and I've used it
and it makes Quake II even more gorgeous, wow --- to get up to par with
the latest DirectX versions, but ahem, that's another article). I
will try to get some Quake IV images into my Gallery (see Main Menu).
Anyway, here's an abstract for Quake IV ---
ID Software, Raven Software and Activision Inc. (Nasdaq: ATVI) have confirmed Earth's
invasion of Stroggos with the announcement that QUAKE 4 PC has entered
manufacturing and will begin shipping to retail stores nationwide on
Tuesday, October 18. The long awaited sequel to QUAKE II, QUAKE 4
enlists gamers in the role of Matthew Kane, a member of the Earth
Defense Forces legendary Rhino Squad, to penetrate deep into the heart
of the Strogg war machine and engage in a series of heroic missions to
destroy the barbaric alien race.
"On October 18, QUAKE is dialing it up to 4.0 on the Richter
Scale with this new chapter in Earth's war against the Strogg," said
Todd Hollenshead, CEO, id Software. "Fusing an epic war-story driven
single player campaign, and fast-paced QUAKE III Arena inspired
multiplayer, QUAKE 4 delivers a gaming experience fans will be raving
about for years."
Developed by Raven Software and executive produced by id
Software, QUAKE 4 begins only moments after the events of QUAKE II,
with the Earth's fleet launching a massive offensive to the planet
Stroggos. As Matthew Kane, an elite member of Rhino Squad, gamers
invade the alien stronghold, fighting alone, along side other Marines,
and in mechanized walkers and hover tanks as they encounter the Strogg
and their disturbing amalgamations of man and machine. Built on id
Software's revolutionary DOOM 3 technology, QUAKE 4 also features
fast-paced multiplayer competition modeled after the speed style and
feel of QUAKE III Arena.
For more information, fans can visit www.quake4game.com. QUAKE 4 has been rated "M" (Mature) by the ESRB.
ISDF Singleplayer Campaign, Mission 16 "Hole In One"
For those of you (and you know who you people are) still learning the ropes of Battlezone II: Combat Commander ™, especially the singleplayer campaigns, I have made one specific instructional video showing how to successfully deploy your military base at the EARLY game stage, without succumbing to the first few Scion attack waves. Again, as the title says, this is for ISDF Mission 16. To keep the video at minimal file size, it is at a low screen resolution of 320x240 pels using an MP4 codec compressor in AVI format. The compression does further degrade video quality, but this is usually the sacrifice made to reduce said file size. There is no audio, which is something I had no control over at this moment, but that was also good, since that further reduced file size, due to no audio interleave overhead. The video is quite viewably comprehendable, even at this low quality. File size is under 45 MB.
The video recording only shows the first few minutes, from after dropship has completed, to securing a frontal defensive foothold at the base deployment site, since once your defensive stance has been achieved, base stability is pretty good throughout this mission. I have tried to keep the actions as straightforward (yes, that's me driving the first person view inside an ISDF N1A2-MBT Sabre hover tank) and as simple as possible, without too much movement (hey, I said I tried!). To make things even more useful and umm, instructional, I have captioned (words near bottom of screen) practically every action I made to achieve success in defeating the early enemy attack waves. Of course, this is only one scenario you can use. Your mileage (or kilometers) may vary. The mission is at Hard skill level, at a screen resolution of 640x480, 16bpp (color resolution). Those rookies who have played at about a month of BZ2 should already comprehend the menuing system and should then understand exactly what menus I am dropping down and using in this video. If requested, I may develop further videos in the future for learning the games I have, assuming I have free time to do that again, hehe. 'tis all good. You can find a copy of the video at my gallery or here (for your convenience) > http://www.technoidium.net/files/bzone_sp16a.avi You must have the MP4 codec. If you don't have it installed, search for it on the internet or try contact me at . I will try to upload a hi-res version soon.
hmm title - wel... I will need several months to get through all you have on here. It's just wild Noid. I love it. :r... Posted by: TizzieLish [2005-11-02 03:49:27]